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Samut, Tyrant of Naktamun

{1}{U}

Legendary Creature — Human Wizard

Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Plays as:
Keyword Granter
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal

EDHREC #9,680Played in 28% of cEDH decks with blue

Printings
3
Price range
$5.88to$8.04

Versions

3 printings · from $5.88

In products
Reality Fracture
2026#220CheapestIn products
Reality Fracture
2026#302In products
Borderless
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2026#220pIn products
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Rulings

5 · latest Aug 21, 2026
  • WotCAug 21, 2026

    After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

  • WotCAug 21, 2026

    Casting a spell with split second won't affect spells and abilities that are already on the stack.

  • WotCAug 21, 2026

    If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.

  • WotCAug 21, 2026

    Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.

  • WotCAug 21, 2026

    Split second doesn't stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.