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Ruin Ghost

Worldwake (WWK)

{1}{W}

Creature — Spirit

{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
Plays as
Land Destruction
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 34 known combosEDHREC #14,702

Versions

1 printing · from $0.32

Worldwake
2010#19CheapestIn products

Rulings

3 · latest Mar 1, 2010
  • WotCMar 1, 2010

    As Ruin Ghost's ability resolves, the targeted land is exiled, then immediately returned to the battlefield. The land that enters is a different permanent from the one that left. Any counters, Auras, and so on that were affecting the old land won't affect the new one. Any spells or abilities that were targeting the old land don't target the new one. Whether the old land was tapped or untapped has no bearing on the new one.

  • WotCMar 1, 2010

    The land returns under your control, regardless of who owns it.

  • WotCMar 1, 2010

    The returned land behaves like any other land that's put onto the battlefield. If it has an ability that says it enters tapped, it does so. (Otherwise it enters untapped.) If it has an "enters" triggered ability, that ability triggers.