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Rites of Flourishing

{2}{G}

Enchantment

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
Plays as:
Card Draw
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 7 known combosEDHREC #1,524Played in Under 1% of cEDH decks with green

Printings
8
Price range
$0.54to$5.46

Versions

8 printings · from $0.54

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Rulings

1 · latest Apr 15, 2013
  • WotCApr 15, 2013

    The triggered ability is put onto the stack after you have already drawn your card for the turn.