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Resistance Reunited

{1}{W}

Instant

Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Plays as:
Combat TrickProtection Spell
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

EDHREC #14,574Played in Under 1% of cEDH decks with white

Printings
2
Price range
$0.22to$0.26

Versions

2 printings · from $0.22

In products

Rulings

2 · latest Feb 4, 2023
  • WotCFeb 4, 2023

    If the target creature is no longer a legal target as Resistance Reunited tries to resolve, it won't resolve and no creatures will gain indestructible.

  • WotCFeb 4, 2023

    The set of creatures that gains indestructible is determined as Resistance Reunited resolves. After that point, an equipped creature that gained indestructible won't lose indestructible if it becomes unequipped. Similarly, one that didn't gain indestructible won't gain it should it become equipped.