Start free

Raving Dead

Commander 2014 (C14)

{4}{B}

Creature — Zombie

Deathtouch At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able. Whenever this creature deals combat damage to a player, that player loses half their life, rounded down.
Plays as
Combat Damage Trigger
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 5 known combosEDHREC #16,335

Versions

1 printing · from $1.11

Commander 2014
2014#29CheapestIn products

Rulings

5 · latest Nov 7, 2014
  • WotCNov 7, 2014

    If Raving Dead can't attack the chosen player for one of the above reasons but it can still attack elsewhere, you may choose to have it attack another player, attack a planeswalker, or not attack at all.

  • WotCNov 7, 2014

    If your turn has multiple combat phases, Raving Dead's ability triggers at the beginning of each of them. Ignore any choices made during previous combat phases that turn.

  • WotCNov 7, 2014

    If, as attackers are declared, Raving Dead is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under your control continuously since your turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having Raving Dead attack the chosen player, you aren't forced to pay that cost, so it doesn't have to attack that player in that case either.

  • WotCNov 7, 2014

    Raving Dead must attack the chosen player if able, not a planeswalker controlled by that player.

  • WotCNov 7, 2014

    The last ability triggers and resolves after combat damage has been dealt. For example, if an opponent has 17 life and Raving Dead deals 2 combat damage to them, they will end up at 8 life.