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Personal Incarnation

Masters Edition IV (ME4)

{3}{W}{W}{W}

Creature — Avatar Incarnation

{0}: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creatures owner may activate this ability. When this creature dies, its owner loses half their life, rounded up.
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 1 known comboEDHREC #30,397

Versions

14 printings · from $0.38

30th Anniversary Edition
2022#31In products
No price yet
30th Anniversary Edition
2022#328In products
No price yet
Oversized League Prizes
1998#33
No price yet
Fifth Edition
1997#51CheapestIn products
Fourth Edition
1995#40In products
Summer Magic / Edgar
1994#31In products
No price yet
Revised Edition
1994#31In products
Foreign Black Border
1994#31
No price yet
Collectors' Edition
1993#32In products
Unlimited Edition
1993#32In products
Limited Edition Beta
1993#32In products
Limited Edition Alpha
1993#31In products
No price yet

Rulings

3 · latest Feb 1, 2007
  • WotCFeb 1, 2007

    If you attempt to halve a negative life total, you halve 0. This means that the life total stays the same. A life total of -10 would remain -10.

  • WotCOct 4, 2004

    The owner of the Incarnation loses life when it is destroyed, not the controller. So if you control your opponent's Incarnation you can let it die to make them lose life.

  • WotCOct 4, 2004

    You do not lose life if this card is exiled or sent someplace without going to the graveyard first.