Start free

Niv-Mizzet, Supreme

March of the Machine: The Aftermath (MAT)

{W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Plays as
Color MattersMulticolor Payoff
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

5 printings · from $0.29

March of the Machine: The Aftermath
2023#90In products
ShowcaseRavnica City
March of the Machine: The Aftermath
2023#175In products
Extended Art
March of the Machine: The Aftermath
2023#219In products
ShowcaseRavnica CityHalo Foil

Rulings

4 · latest May 12, 2023
  • WotCMay 12, 2023

    A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

  • WotCMay 12, 2023

    If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

  • WotCMay 12, 2023

    If an instant or sorcery card is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before any player may attempt to remove that card from your graveyard.

  • WotCMay 12, 2023

    You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.