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Mass Mutiny

{3}{R}{R}

Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

EDHREC #7,080Played in Under 1% of cEDH decks with red

Printings
5
Price range
$0.40to$0.80

Versions

5 printings · from $0.40

In products

Rulings

4 · latest Jun 1, 2012
  • WotCJun 1, 2012

    Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. However, if you gain control of a creature enchanted by an Aura with umbra armor and that creature would be destroyed that turn, instead the Aura will be destroyed and the creature will survive.

  • WotCJun 1, 2012

    Mass Mutiny can target untapped creatures.

  • WotCJun 1, 2012

    The phrase "up to one" was inadvertently omitted from Mass Mutiny's rules text. The card has received errata to correct this.

  • WotCJun 1, 2012

    You can cast Mass Mutiny even if an opponent doesn't control any creatures. You simply won't choose a target for that opponent.