Start free

Manifold Insights

Commander Anthology Volume II (CM2)

{2}{U}

Sorcery

Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

2 printings · from $0.73

Commander 2016
2016#10CheapestIn products

Rulings

3 · latest Nov 8, 2016
  • WotCNov 8, 2016

    After Manifold Insights resolves, if it’s your turn, you may play one of the cards if it’s legal to do so before any other player can take any action.

  • WotCNov 8, 2016

    If there aren’t enough nonland cards for each opponent to choose one, all of the nonland cards are put into your hand.

  • WotCNov 8, 2016

    Once the top ten cards of your library are revealed, no player may take any other actions until Manifold Insights has been completely resolved.