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Lightmine Field

Rise of the Eldrazi (ROE)

{2}{W}{W}

Enchantment

Whenever one or more creatures attack, this enchantment deals damage to each of those creatures equal to the number of attacking creatures.
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

1 printing · from $5.79

Rise of the Eldrazi
2010#32CheapestIn products

Rulings

4 · latest Jun 15, 2010
  • WotCJun 15, 2010

    For example: If a creature attacks but is removed from combat before Lightmine Field’s ability resolves (because it would be destroyed and regenerates, perhaps), that creature is dealt damage by Lightmine Field but isn’t counted when determining the amount of damage. On the other hand, if a creature is put onto the battlefield attacking (due to Preeminent Captain’s ability, perhaps), it isn’t dealt damage by Lightmine Field, but it is counted when determining the amount of damage.

  • WotCJun 15, 2010

    How much damage each of those creatures is dealt is based how many creatures are attacking at the time the ability resolves.

  • WotCJun 15, 2010

    Lightmine Field’s ability triggers when any creatures attack, including your own.

  • WotCJun 15, 2010

    Which creatures are dealt damage is based on which creatures were declared as attackers during the declare attackers step.