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Hydro-Man, Fluid Felon

{U}{U}

Legendary Creature — Elemental Villain

Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
Plays as:
Mana Dork
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal

EDHREC #11,989

Printings
3
Price range
$0.36to$1.19

Versions

3 printings · from $0.36

In products

Rulings

2 · latest Sep 19, 2025
  • WotCSep 19, 2025

    After the triggered ability resolves during your end step, however, you may tap him for {U}, even if he entered the battlefield this turn.

  • WotCSep 19, 2025

    The effect of Hydro-Man's last ability ends as your turn begins. There is no opportunity to tap Hydro-Man for {U} once your turn has started.