Hidden Hideout
Teenage Mutant Ninja Turtles Eternal (TMC)
Land
This land enters tapped.Plays as
Mana FixerUtility LandCommander Synergy
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Versions
1 printing · from $3.28
Rulings
3 · latest Jan 27, 2026
- WotCJan 27, 2026
If you don't have a commander, Hidden Hideout's first ability produces no mana.
- WotCJan 27, 2026
If you have two commanders, Hidden Hideout's first ability adds one mana of any color in their combined color identities.
- WotCJan 27, 2026
If your commander is a card that has no colors in its color identity, Hidden Hideout's first ability produces no mana. It doesn't produce
.
