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Hidden Hideout

Land

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. {2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn.
Plays as:
Mana FixerCounter PayoffUtility LandCommander Synergy
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

EDHREC #3,523Played in Under 1% of all cEDH decks

Printings
1
Price
$2.06

Versions

1 printing · from $2.06

In products
Teenage Mutant Ninja Turtles Eternal
2026#43CheapestIn products
Surge Foil

Rulings

3 · latest Jan 27, 2026
  • WotCJan 27, 2026

    If you don't have a commander, Hidden Hideout's first ability produces no mana.

  • WotCJan 27, 2026

    If you have two commanders, Hidden Hideout's first ability adds one mana of any color in their combined color identities.

  • WotCJan 27, 2026

    If your commander is a card that has no colors in its color identity, Hidden Hideout's first ability produces no mana. It doesn't produce {C}.