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Haze of Rage

Time Spiral Remastered (TSR)

{1}{R}

Sorcery

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 39 known combosEDHREC #4,478

Versions

3 printings · from $1.70

The List
2026#TSR-169CheapestIn products
Future Sight
2007#100In products

Rulings

6 · latest Dec 8, 2022
  • WotCDec 8, 2022

    A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.

  • WotCDec 8, 2022

    Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.

  • WotCDec 8, 2022

    The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.

  • WotCDec 8, 2022

    The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.

  • WotCMar 19, 2021

    Each time you cast Haze of Rage in a turn, its storm ability will trigger. Each spell you cast before it will be considered when determining how many copies are created, but previous times you created copies of a spell will not.

  • WotCMar 19, 2021

    Haze of Rage affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0.