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Hanweir Militia Captain // Westvale Cult Leader

Shadows over Innistrad (SOI)

Hanweir Militia Captain

{1}{W}

Creature — Human Soldier

At the beginning of your upkeep, if you control four or more creatures, transform this creature.

Westvale Cult Leader

Creature — Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
Plays as
Creature Token MakerToken Payoff
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 2 known combosEDHREC #8,647

Versions

2 printings · from $0.38

Shadows over Innistrad
2016#21CheapestIn products

Rulings

4 · latest Apr 8, 2016
  • WotCApr 8, 2016

    If you don't control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn't trigger. You can't wait for other effects in your upkeep to provide creatures.

  • WotCApr 8, 2016

    If you don't control four or more creatures as Hanweir Militia Captain's ability resolves, it won't transform.

  • WotCApr 8, 2016

    Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won't cause it to transform back.

  • WotCApr 8, 2016

    Westvale Cult Leader's first ability counts itself, so it will normally be at least 1/1.