Hanweir Militia Captain // Westvale Cult Leader
Shadows over Innistrad (SOI)
Hanweir Militia Captain
Creature — Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform this creature.Westvale Cult Leader
Creature — Human Cleric
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.Plays as
Creature Token MakerToken Payoff
Format legality
Constructed
StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Used in 2 known combosEDHREC #8,647
Versions
2 printings · from $0.38
Rulings
4 · latest Apr 8, 2016
- WotCApr 8, 2016
If you don't control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn't trigger. You can't wait for other effects in your upkeep to provide creatures.
- WotCApr 8, 2016
If you don't control four or more creatures as Hanweir Militia Captain's ability resolves, it won't transform.
- WotCApr 8, 2016
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won't cause it to transform back.
- WotCApr 8, 2016
Westvale Cult Leader's first ability counts itself, so it will normally be at least 1/1.

