Start free

Ghouls' Night Out

Midnight Hunt Commander (MIC)

{3}{B}{B}

Sorcery

For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 10 known combosEDHREC #9,506

Versions

2 printings · from $0.41

Midnight Hunt Commander
2021#19CheapestIn products
Midnight Hunt Commander
2021#57In products
Extended Art

Rulings

6 · latest Sep 24, 2021
  • WotCSep 24, 2021

    Decayed does not create any attacking requirements. You may choose not to attack with a creature that has decayed.

  • WotCSep 24, 2021

    Decayed does not grant haste. Creatures with decayed that enter the battlefield during your turn may not attack until your next turn.

  • WotCSep 24, 2021

    Decayed represents a static ability and a triggered ability. "Decayed" means "This creature can't block" and "When this creature attacks, sacrifice it at end of combat."

  • WotCSep 24, 2021

    Once a creature with decayed attacks, it will be sacrificed at end of combat, even if it no longer has decayed at that time.

  • WotCSep 24, 2021

    If any creature cards put onto the battlefield this way become permanents that aren't creatures because of another effect, those permanents won't be Zombies, but they will gain decayed.

  • WotCSep 24, 2021

    The creatures will enter the battlefield simultaneously. They will see each other enter for the purposes of triggered abilities.