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Feed the Swarm

{1}{B}

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Plays as:
Life OutletSpot Removal
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal

EDHREC #93Played in 3% of cEDH decks with black

Printings
27
Price range
$0.20to$16.70

Versions

27 printings · from $0.20

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Rulings

3 · latest Nov 8, 2024
  • WotCNov 8, 2024

    If a permanent on the battlefield has {X} in its mana cost, X is 0 for the purpose of determining its mana value.

  • WotCNov 8, 2024

    If the target permanent is an illegal target by the time Feed the Swarm tries to resolve, the spell doesn't resolve. You don't lose any life. If the target is legal but not destroyed (most likely because it has indestructible), you do lose life.

  • WotCNov 8, 2024

    The amount of life you lose is determined by the permanent's mana value as it last existed on the battlefield.