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Faith's Shield

Dark Ascension (DKA)

{W}

Instant

Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Plays as
Protection Spell
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

1 printing · from $0.22

Dark Ascension
2012#7CheapestIn products

Rulings

3 · latest Jan 22, 2011
  • WotCJan 22, 2011

    A player with protection from a color can’t be damaged, enchanted (including by Curses), or targeted by anything of that color.

  • WotCJan 22, 2011

    Faith’s Shield targets a permanent regardless of how much life you have. If that permanent is an illegal target when Faith’s Shield tries to resolve, Faith’s Shield won’t resolve and none of its effects will happen. Neither you nor any of your permanents will gain protection from a color.

  • WotCJan 22, 2011

    You choose only one color (not one color per player and permanent). You choose the color as Faith’s Shield resolves.