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Essence Flux

{U}

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Plays as:
Counter PlacerFlicker Spell
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 104 known combosEDHREC #917Played in 2% of cEDH decks with blue

Printings
4
Price range
$1.34to$1.99

Versions

4 printings · from $1.34

In products

Rulings

4 · latest Apr 8, 2016
  • WotCApr 8, 2016

    Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

  • WotCApr 8, 2016

    Essence Flux checks whether the creature is a Spirit after it has returned from exile.

  • WotCApr 8, 2016

    If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.

  • WotCApr 8, 2016

    If a double-faced card is exiled, it will return with its front face up.