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Echo Mage

Commander 2013 (C13)

{1}{U}{U}

Creature — Human Wizard

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
Plays as
Spell Copy
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 41 known combosEDHREC #16,143

Versions

3 printings · from $0.28

The List
2023#C13-43In products
Commander 2013
2013#43In products
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2010#64CheapestIn products

Rulings

13 · latest Jun 15, 2010
  • WotCJun 15, 2010

    A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.

  • WotCJun 15, 2010

    Each copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • WotCJun 15, 2010

    Echo Mage’s last two activated abilities can target (and copy) any instant or sorcery spell, not just one with targets. It doesn’t matter who controls it.

  • WotCJun 15, 2010

    Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

  • WotCJun 15, 2010

    Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.

  • WotCJun 15, 2010

    If a copy says that it affects “you,” it affects the controller of that copy, not the controller of the original spell. Similarly, if a copy says that it affects an “opponent,” it affects an opponent of that copy’s controller, not an opponent of the original spell’s controller.

  • WotCJun 15, 2010

    If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.

  • WotCJun 15, 2010

    If the spell the ability copies has an X whose value was determined as it was cast (like Earthquake does), each copy has the same value of X as the original spell.

  • WotCJun 15, 2010

    If the spell the ability copies is modal (that is, it says “Choose one —” or the like), each copy will have the same mode as the original spell. You can’t choose a different one.

  • WotCJun 15, 2010

    If you activate Echo Mage’s last ability to copy a spell twice, you may choose new targets for each copy independently. They don’t have to have the same targets as one another. Be sure to specify which of the copies will resolve first.

  • WotCJun 15, 2010

    The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.

  • WotCJun 15, 2010

    When either ability resolves, it creates a copy (or two) of a spell. The copies are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell won’t trigger. Each copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities. Each copy resolves before the original spell does.

  • WotCJun 15, 2010

    You can’t choose to pay any additional costs for a copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for each copy too.