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Do-Over

Mystery Booster Playtest Cards 2021 (CMB2)

{1}{U}

Instant

Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal

Commander

CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

2 printings · from $0.26

Rulings

5 · latest Nov 12, 2019
  • WotCNov 12, 2019

    Any damage undone this way doesn’t count as life gained. Similarly, life gain undone this way doesn’t count as life lost.

  • WotCNov 12, 2019

    If any cards are put into a library to undo an action, and they weren’t known to have moved from a certain position in that library, randomize that library after doing moving those cards.

  • WotCNov 12, 2019

    If any game actions involve randomizing a portion of the library, randomize it again to undo that action.

  • WotCNov 12, 2019

    To restart the turn, start with the most recent game action and undo it, then repeat this for each game action taken this turn in reverse chronological order.

  • WotCNov 12, 2019

    While restarting the turn, no abilities can trigger. Abilities trigger when something happens, not when something unhappens.