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Destiny Spinner

Commander Masters (CMM)

{1}{G}

Enchantment Creature — Human

Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Plays as
Enchantment PayoffCan't Be Countered
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 22 known combosEDHREC #968

Versions

4 printings · from $1.04

The List
2024#THB-168CheapestIn products
Commander Masters
2023#890In products

Rulings

6 · latest Jan 24, 2020
  • WotCJan 24, 2020

    A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.

  • WotCJan 24, 2020

    Destiny Spinner's activated ability doesn't untap the land that becomes a creature.

  • WotCJan 24, 2020

    Destiny Spinner's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.

  • WotCJan 24, 2020

    If you activate Destiny Spinner's ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies.

  • WotCJan 24, 2020

    If you control no enchantments at the time Destiny Spinner's activated ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard unless another effect is raising its toughness.

  • WotCJan 24, 2020

    The value of X is determined only as Destiny Spinner's activated ability resolves. Once that happens, the creature's base power and toughness won't change later in the turn even if the number of enchantments you control changes.