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City of Brass

Teenage Mutant Ninja Turtles Eternal (TMC)

Land

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Plays as
Mana FixerUtility Land
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorLegal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

36 printings · from $9.43

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Eighth Edition
2003#322In products
Eighth Edition
2003#322★In products
Seventh Edition
2001#327In products
Seventh Edition
2001#327★In products
Classic Sixth Edition
1999#321In products
Oversized League Prizes
1997#18
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Oversized League Prizes
1997#19
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World Championship Decks 1997
1997#pm413CheapestIn products
Fifth Edition
1997#413In products
Pro Tour Collector Set
1996#et112In products
Pro Tour Collector Set
1996#gb112In products
Pro Tour Collector Set
1996#mj112In products
Pro Tour Collector Set
1996#shr112In products
Rinascimento
1995#171In products
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Chronicles
1995#112In products
Arabian Nights
1993#71In products

Rulings

3 · latest Oct 4, 2004
  • WotCOct 4, 2004

    If you tap City of Brass while you are casting a spell or activating an ability, its ability will trigger and wait. When you finish casting that spell or activating that ability, City of Brass's triggered ability is put on the stack on top of it. City of Brass's ability will resolve first.

  • WotCOct 4, 2004

    On the other hand, you can tap City of Brass, put its triggered ability on the stack, and then respond to that ability by casting an instant or activating an ability using that mana. In that case, the instant spell or activated ability will resolve first.

  • WotCOct 4, 2004

    The first ability triggers no matter how the land becomes tapped.