Chain Assassination
Assassin's Creed (ACR)
Instant
FreerunningPlays as
Spot Removal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Versions
2 printings · from $0.29
Rulings
3 · latest Jul 5, 2024
- WotCJul 5, 2024
If the target creature is a legal target but isn’t destroyed, most likely because it has indestructible, you’ll still draw a card if another creature died this turn.
- WotCJul 5, 2024
If the target creature is an illegal target by the time Chain Assassination tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card even if another creature has died this turn.
- WotCJul 5, 2024
Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.

