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Celestial Crusader

Time Spiral Remastered (TSR)

{2}{W}{W}

Creature — Spirit

Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

5 printings · from $0.12

The List
2019#C14-68In products
Commander 2014
2014#68In products
Time Spiral
2006#7CheapestIn products

Rulings

7 · latest Mar 19, 2021
  • WotCMar 19, 2021

    After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

  • WotCMar 19, 2021

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a white creature may become lethal if Celestial Crusader leaves the battlefield during that turn.

  • WotCMar 19, 2021

    Casting a spell with split second won't affect spells and abilities that are already on the stack.

  • WotCMar 19, 2021

    If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.

  • WotCMar 19, 2021

    Players may turn face-down creatures face up while a spell with split second is on the stack.

  • WotCMar 19, 2021

    Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.

  • WotCMar 19, 2021

    Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.