Case of the Locked Hothouse

Murders at Karlov Manor (MKM)

Case of the Locked Hothouse

{3}{G}

Enchantment — Case

You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
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