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Bonders' Enclave

Land

{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Plays as:
Utility Land
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #542Played in Under 1% of all cEDH decks

Printings
15
Price range
$0.26to$12.06

Versions

15 printings · from $0.26

In products

Rulings

2 · latest Apr 17, 2020
  • WotCApr 17, 2020

    Once you announce that you're activating the last ability of Bonders' Enclave, no player may take actions until you've finished activating it. Notably, opponents can't try to change whether you control a creature with power 4 or greater.

  • WotCApr 17, 2020

    Once you've activated the last ability of Bonders' Enclave, it doesn't check again at any point whether you control a creature with power 4 or greater.