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Avatar's Wrath

Avatar: The Last Airbender (TLA)

{2}{W}{W}

Sorcery

Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hands. Exile Avatar's Wrath.
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal

Used in 12 known combosEDHREC #1,704

Versions

3 printings · from $4.08

Avatar: The Last Airbender
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Avatar: The Last Airbender
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Extended Art

Rulings

5 · latest Oct 2, 2025
  • WotCOct 2, 2025

    If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X.

  • WotCOct 2, 2025

    Lands exiled this way cannot be played from exile. (Lands that were animated by earthbend will be returned to the battlefield tapped when they're exiled.)

  • WotCOct 2, 2025

    Since you are using an alternative cost to cast a spell from exile this way, you can't pay any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.

  • WotCOct 2, 2025

    To airbend one or more permanents and/or spells means to exile each of those objects. For each card exiled this way, for as long as it's exiled, its owner may cast it from exile by paying {2} rather than paying its mana cost.

  • WotCOct 2, 2025

    Tokens exiled this way will cease to exist and cannot be cast.