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Astral Drift

Commander 2020 (C20)

{2}{W}

Enchantment

Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
Plays as
Card DrawCycling PayoffExile RemovalSpot Removal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

3 printings · from $0.37

Commander 2020
2020#76In products
Modern Horizons
2019#3CheapestIn products

Rulings

4 · latest Jun 14, 2019
  • WotCJun 14, 2019

    Astral Drift's triggered ability resolves before the cycling ability does. You won't draw until after you choose the target and choose whether to exile the creature.

  • WotCJun 14, 2019

    Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it's considered a new object with no relation to the object that it was.

  • WotCJun 14, 2019

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

  • WotCJun 14, 2019

    If you cycle a card during a player's end step, the exiled creature will remain exiled until the next turn's end step.