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Assault Formation

{1}{G}

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
Plays as:
Pump AbilityDefender Payoff
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #2,541Played in Under 1% of cEDH decks with green

Printings
5
Price range
$0.34to$0.52

Versions

5 printings · from $0.34

In products
The List
2021#IMA-155In products
Jumpstart
2020#378In products

Rulings

2 · latest Nov 17, 2017
  • WotCNov 17, 2017

    Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.

  • WotCNov 17, 2017

    For example, a 2/3 creature will assign 3 combat damage rather than 2.