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As Luck Would Have It

Unstable (UST)

{G}

Enchantment

Hexproof Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)
Plays as
Alternate Win
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal

Commander

CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

2 printings · from $0.30

The List (Unfinity Foil Edition)
2022#33CheapestIn products
Unstable
2017#102In products

Rulings

2 · latest Jan 19, 2018
  • WotCJan 19, 2018

    Any die roll with a numerical result will add luck counters to As Luck Would Have It. Rolling the planar die will not cause the second ability to trigger.

  • WotCJan 19, 2018

    The check to win the game happens only as the second ability resolves. For example, if there are 99 luck counters on As Luck Would Have It and you proliferate to add a counter, you won’t automatically win the game.