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Archetype of Imagination

Duskmourn: House of Horror Commander (DSC)

{4}{U}{U}

Enchantment Creature — Human Wizard

Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 7 known combosEDHREC #1,826

Versions

4 printings · from $0.61

The List
2019#C18-81In products
Commander 2018
2018#81CheapestIn products
Born of the Gods
2014#32In products

Rulings

4 · latest Feb 1, 2014
  • WotCFeb 1, 2014

    Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.

  • WotCFeb 1, 2014

    If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.

  • WotCFeb 1, 2014

    The Archetype's second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.

  • WotCFeb 1, 2014

    While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren't created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn't cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)