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Archetype of Courage

Born of the Gods (BNG)

{1}{W}{W}

Enchantment Creature — Human Soldier

Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

2 printings · from $3.02

The List
2026#BNG-4
No price yet
Born of the Gods
2014#4CheapestIn products

Rulings

4 · latest Feb 1, 2014
  • WotCFeb 1, 2014

    Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.

  • WotCFeb 1, 2014

    If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.

  • WotCFeb 1, 2014

    The Archetype’s second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.

  • WotCFeb 1, 2014

    While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren’t created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn’t cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)