Apex of Power
Forgotten Realms Commander (AFC)
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.Plays as
Mana FixerRitual
Format legality
Constructed
StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Used in 2 known combosEDHREC #3,961
Versions
4 printings · from $1.00
Rulings
4 · latest Jul 13, 2018
- WotCJul 13, 2018
Any cards not cast, including land cards, remain in exile.
- WotCJul 13, 2018
Apex of Power doesn't change when you can cast the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
- WotCJul 13, 2018
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
- WotCJul 13, 2018
If an effect copies Apex of Power, the copy wasn't cast at all, so you won't add ten mana.



