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Apex of Power

{7}{R}{R}{R}

Sorcery

Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.
Plays as:
Mana FixerRitual
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 2 known combosEDHREC #3,950Played in Under 1% of cEDH decks with red

Printings
4
Price range
$0.99to$5.49

Versions

4 printings · from $0.99

In products
Commander 2021
2021#158CheapestIn products
Core Set 2019 Promos
2018#129sIn products

Rulings

4 · latest Jul 13, 2018
  • WotCJul 13, 2018

    Any cards not cast, including land cards, remain in exile.

  • WotCJul 13, 2018

    Apex of Power doesn't change when you can cast the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.

  • WotCJul 13, 2018

    Casting an exiled card causes it to leave exile. You can't cast it multiple times.

  • WotCJul 13, 2018

    If an effect copies Apex of Power, the copy wasn't cast at all, so you won't add ten mana.