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Angelic Accord

Iconic Masters (IMA)

{3}{W}

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Plays as
Creature Token Maker
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

3 printings · from $1.25

The List
2023#M14-3In products
Iconic Masters
2017#7In products
Magic 2014
2013#3CheapestIn products

Rulings

3 · latest Nov 17, 2017
  • WotCNov 17, 2017

    Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.

  • WotCNov 17, 2017

    If you haven’t gained 4 or more life during the turn when the end step begins, the ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.

  • WotCNov 17, 2017

    In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.