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All Hallow's Eve

Reserved List

Masters Edition III (ME3)

{2}{B}{B}

Sorcery

Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
Plays as
Reanimation
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

2 printings · from $547.12

Oversized League Prizes
1998#42
No price yet
Legends
1994#88CheapestIn products

Rulings

4 · latest Oct 1, 2009
  • WotCOct 1, 2009

    All Hallow's Eve's triggered ability functions from the exile zone. This ability has an "intervening 'if' clause." It won't trigger at all unless All Hallow's Eve is exiled and has a scream counter on it (which can happen only if it resolves as a spell).

  • WotCOct 1, 2009

    Each creature returned to the battlefield by All Hallow's Eve enters under its owner's control.

  • WotCOct 1, 2009

    The only thing that happens when All Hallow's Eve resolves is that it's exiled with two scream counters on it.

  • WotCOct 4, 2004

    Since you can respond to triggered abilities, it is legal to sacrifice creatures using some spell or ability prior to resolving the ability that removes the final counter from All Hallow's Eve.