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Aerial Assault

Jumpstart (JMP)

{2}{W}

Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

2 printings · from $0.19

Jumpstart
2020#80In products
Core Set 2020
2019#1CheapestIn products

Rulings

3 · latest Jul 12, 2019
  • WotCJul 12, 2019

    Any abilities that trigger as the target creature is destroyed won't resolve until after you've gained life.

  • WotCJul 12, 2019

    If any creatures were exiled "until" the target creature left the battlefield, those creatures will return before you gain life.

  • WotCJul 12, 2019

    If the target creature is an illegal target by the time Aerial Assault tries to resolve, the spell doesn't resolve. You won't gain life. If the target is legal but is not destroyed (most likely because it has indestructible), you will gain life.