Aerial Assault
Jumpstart (JMP)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.Format legality
Constructed
StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal
Commander
CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Versions
2 printings · from $0.19
Rulings
3 · latest Jul 12, 2019
- WotCJul 12, 2019
Any abilities that trigger as the target creature is destroyed won't resolve until after you've gained life.
- WotCJul 12, 2019
If any creatures were exiled "until" the target creature left the battlefield, those creatures will return before you gain life.
- WotCJul 12, 2019
If the target creature is an illegal target by the time Aerial Assault tries to resolve, the spell doesn't resolve. You won't gain life. If the target is legal but is not destroyed (most likely because it has indestructible), you will gain life.

