Linvala, Shield of Sea Gate

znrZendikar Rising#226rare
{1}{W}{U}
Playable copy from ~$0.32Legal in 14 of 23 formats
Treatments
Foil
Price today · this printing
Nonfoil$0.37
Foil$0.48
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Understand this card

Oracle text

Legendary Creature — Angel Wizard

Flying

At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

P/T3/3
Ability breakdown
Abilities
Flying
TriggeredAt the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
ActivatedSacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Rulings
  • WotCSep 25, 2020

    Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected.

  • WotCSep 25, 2020

    An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.

  • WotCSep 25, 2020

    If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.

  • WotCSep 25, 2020

    In a multiplayer game, if you leave the game after Linvala’s middle ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.

  • WotCSep 25, 2020

    Linvala’s middle ability won’t trigger at all if you don’t have a full party as your combat phase begins. It won’t affect the target if you don’t have a full party as it resolves. The number of creatures in your party may change between these times, however.

  • WotCSep 25, 2020

    No abilities of the affected permanent can be activated, including mana abilities.

  • WotCSep 25, 2020

    Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.

  • WotCSep 25, 2020

    The nonland permanent remains affected until your next turn even if the number of creatures in your party changes or Linvala leaves the battlefield.

  • WotCSep 25, 2020

    To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

Combos

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Where you can play it

commander
Legal to play
All formats
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
competitivebrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Flavor & art
Illustrated by
Wayne Reynolds
Market & price history
Reference & links
Card details
Artist
Wayne Reynolds
Frame
legendary
Language
EN
Border
black
Security stamp
oval