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Win Condition

Win Condition concepts like Alternate Win, Combat Win, and Damage Win, plus 2 more.

  • Alternate WinCards with explicit 'you win the game' triggers like Thassa's Oracle, Felidar Sovereign, and Approach of the Second Sun that bypass reducing opponents to zero life.
  • Combat WinMass pump finishers that turn a wide board into lethal in one swing, like Craterhoof Behemoth, Overrun, and Triumph of the Hordes.
  • Damage WinMass burn and drain finishers that close games by emptying life totals, like Torment of Hailfire, Exsanguinate, and Gray Merchant of Asphodel.
  • Extra TurnsSpells that grant an additional turn after this one, chaining into lethal attacks or further extra-turn loops, like Time Warp, Nexus of Fate, and Alrund's Epiphany.
  • X SpellSpells with {X} in their mana cost that scale into game-ending effects, like Fireball, Torment of Hailfire, Exsanguinate, and Walking Ballista.

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