Fast Land

Fast lands are the Scars of Mirrodin and Kaladesh two-color cycles that enter untapped only while you control two or fewer other lands, making them excellent in the early turns and progressively worse later. Canonical examples include Seachrome Coast, Spirebluff Canal, Blackcleave Cliffs, and Copperline Gorge. Narrower than land_types.slow_land, which uses the inverse condition of two or more other lands and rewards later draws. Also distinct from land_types.check_land, which conditions on controlling specific basic land types rather than land count, and from land_types.shock_land, which trades life for an untapped entry.

Example cards

Browse all fast land cards

Also known as

  • fastlands
  • two or fewer lands
  • early-game duals