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Combat
Combat concepts like Attack Trigger, Combat Damage Trigger, and Combat Trick, plus 6 more.
Attack Trigger
Triggers off attack declaration, firing 'whenever ~ attacks' abilities like Hellrider, Aurelia, the Warleader, and Goblin Rabblemaster.
Combat Damage Trigger
Triggers when a creature deals combat damage, rewarding connection with effects like card draw or life loss. Sword of Fire and Ice, Bident of Thassa, and Toski, Bearer of Secrets all pay off the hit.
Combat Trick
Instant-speed pump spells that swing combat math by buffing power and toughness, like Giant Growth, Become Immense, and Vines of Vastwood.
Extra Combat
Generates additional combat phases in the same turn, letting creatures attack twice or more. Aurelia, the Warleader, Aggravated Assault, and Relentless Assault are the canonical enablers.
Fog
Prevents all combat damage for a turn, blanking an attack step. Fog, Constant Mists, and Moment's Peace are the canonical shields.
French Vanilla
Creatures whose entire rules text is evergreen keyword abilities and nothing else, like Wind Drake (Flying) and Vampire Nighthawk (flying, deathtouch, lifelink).
Goad
Forces opposing creatures to attack and attack someone other than you, redirecting aggression. Disrupt Decorum, Karazikar, the Eye Tyrant, and Marisi, Breaker of the Coil are canonical goad pieces.
Unblockable Granter
Grants evasion by making another creature unblockable, like Aqueous Form, Whispersilk Cloak, and Rogue's Passage.
Vanilla
Creatures with no rules text at all — pure bodies defined only by power and toughness, like Grizzly Bears, Hill Giant, and Gray Ogre.