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Dynavolt Tower

pkldKaladesh Promos#208srare
{3}
Treatments
FoilSet PromoPrerelease
Market price · TCGplayer
updated 2026-06-21
Foil$2.24
Low $1.45Mid $2.24Buylist
All finishes · 30d
updated 20h ago
Foil$2.24 0.0%

All Printings

2 printings across 2 sets
Printings
2 total
Kaladesh#208
2016 · Titus Lunter
$0.29$0.65
Kaladesh Promos#208s
2016 · Titus Lunter
$2.24
Card details
Artist
Titus Lunter
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Artifact

Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).

{T}, Pay {E}{E}{E}{E}{E}: This artifact deals 3 damage to any target.

Abilities
TriggeredWhenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).
Activated{T}, Pay {E}{E}{E}{E}{E}: This artifact deals 3 damage to any target.
Plays as
Energy PayoffEnergy ProducerPingerPlaneswalker RemovalSpell Payoff
Flavor & art
"I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here." —Faiz, inventor
Illustrated by
Titus Lunter
Rulings
  • WotCJun 7, 2024

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • WotCJun 7, 2024

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • WotCJun 7, 2024

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  • WotCJun 7, 2024

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • WotCJun 7, 2024

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • WotCJun 7, 2024

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  • WotCJun 7, 2024

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  • WotCJun 7, 2024

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • WotCJun 7, 2024

    {E} is the energy symbol. It represents one energy counter.

  • WotCSep 20, 2016

    Dynavolt Tower's triggered ability resolves before the spell that caused it to trigger.