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Biogenic Upgrade

j25Foundations Jumpstart#144uncommon
{4}{G}{G}
Market price · TCGplayer
updated 2026-06-24
Nonfoil$0.31
Low $0.01Mid $0.30Buylist
All finishes · 30d
updated 17h ago
Nonfoil$0.31 +63.2%
Card details
Artist
Kev Fang
Frame
2015
Language
EN
Border
black
Security stamp
Format legality
AlchemyLegal
BrawlLegal
CommanderLegal
competitivebrawlLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Oracle text

Sorcery

Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

Abilities
SpellDistribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
Plays as
Counter DoublerCounter PayoffCounter Placer
Flavor & art
"Our state-of-the-art laboratories have been stripped of bothersome safety measures." —Radula, Simic biomancer
Illustrated by
Kev Fang
Rulings
  • WotCJan 25, 2019

    If some of the creatures are illegal targets as Biogenic Upgrade tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won't be put instead on a legal target.

  • WotCJan 25, 2019

    To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.

  • WotCJan 25, 2019

    You choose how many targets Biogenic Upgrade has and how the counters are distributed as you cast it. Each target must receive at least one counter. This means, for example, that you can't target three creatures and assign them two, one, and zero counters.