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Inquisitor's Flail

isdInnistrad#227uncommon
{2}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$1.76
Low $0.50Mid $1.73Buylist
Foil$7.78
Low $3.00Mid $8.17Buylist
All finishes · 30d
updated 19h ago
Nonfoil$1.76 +15.0%
Foil$7.78 +7.3%

All Printings

1 printings across 1 sets
Printings

This is the only printing — Innistrad #227.

Card details
Artist
Rob Alexander
Frame
2003
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Oracle text

Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip {2}

Abilities
Equip {2}
ReplacementIf equipped creature would deal combat damage, it deals double that damage instead.
ReplacementIf another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Plays as
Is EquipmentPower Doubler
Flavor & art
Illustrated by
Rob Alexander
Rulings
  • WotCSep 22, 2011

    If a creature is equipped with a second Inquisitor’s Flail, combat damage dealt by and dealt to that creature will be multiplied by four. A third Inquisitor’s Flail would multiply the combat damage by eight, and so on.

  • WotCSep 22, 2011

    If you divide the combat damage dealt by the equipped creature, perhaps because the creature has trample or is dealing combat damage to multiple creatures, you’ll divide the original amount and then double the results. For example, if a 5/5 creature with trample is blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then doubled to 4 and 6 damage, respectively. You can’t double the damage to 10 first and then assign 2 to the creature and 8 to the player.