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Colossus Hammer

gn3Game Night: Free-for-All#115uncommon
{1}
Market price · TCGplayer
updated 2026-06-21
Nonfoil$2.02
Low $1.20Mid $2.02Buylist
All finishes · 30d
updated 22h ago
Nonfoil$2.02 -2.9%
Card details
Artist
Dmitry Burmak
Frame
2015
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Artifact — Equipment

Equipped creature gets +10/+10 and loses flying.

Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)

Abilities
Equip {8}
StaticEquipped creature gets +10/+10 and loses flying.
Plays as
Is EquipmentPower Booster
Flavor & art
"There's only one way to be sure it's really dead."
Illustrated by
Dmitry Burmak
Rulings
  • WotCJul 12, 2019

    Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying.

  • WotCJul 12, 2019

    If an ability of the equipped creature states that it has flying "as long as" a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature "has flying as long as it's attacking," it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.

  • WotCJul 12, 2019

    If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.