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2.90×nonfoil → foil
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$1.27
Foil
$3.68

Mob Rule

frfFate Reforged#109rare
{4}{R}{R}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$1.27
Low $0.60Mid $1.29Buylist
Foil$3.68
Low $2.34Mid $3.68Buylist
All finishes · 30d
updated 19h ago
Nonfoil$1.27 +28.3%
Foil$3.68 -3.2%

All Printings

2 printings across 2 sets
Printings
2 total
Crimson Vow Commander#147
2021 · Jakub Kasper
$2.67
Fate Reforged#109
2015 · Jakub Kasper
$1.27$3.68
Card details
Artist
Jakub Kasper
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Oracle text

Sorcery

Choose one —

• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.

• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Abilities
ModalChoose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Plays as
ThreatenModal Spell
Flavor & art
Illustrated by
Jakub Kasper
Rulings
  • WotCNov 24, 2014

    Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.

  • WotCNov 24, 2014

    Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.

  • WotCNov 24, 2014

    Once you gain control of a creature, it doesn't matter what happens to its power.

  • WotCNov 24, 2014

    You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.